Mappers with gearboy

I’m having an issue with V-Mapper:Z which I used to build a 3x5 array of 64x32 pixel panels.

First off, The gearboy repository did not clone with the latest RPI RGB Matrix library, which meant it was missing the vmapper. So I made an update to the makefile on my fork which was keeping it from building anyway, and then rebuilt after I cloned hzeller’s library into the proper directory… This fixed all the issues of not getting V-mapper:Z to work, but GearBoy isn’t doing the math correctly and thinks it’s 320x96, so I get a downscaled image (which was part of the original authors programming of the gear boy Matrix :raising_hands:)

That’s nice to at least get it to work, but I’d like to get it to work without the scaling and take advantage of all of the pixels. No idea what I’m supposed to do though

I fixed it at least for my own build… I didn’t program a variable, but I just changed the values for width and height and recompiled, after seeing how it’s done in the mappers file. Rocking this thing at like 17 inches now. I’ll leave my fork untouched, just documenting the change

This is achieving about 240hz while playing, I can take a macro of it with no flicker

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